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Curriculum Resources

Grades
5
-
12
1
-
1.5
Hour
Hours

AI Image Filter

AI
Coding
Scratch

Students will use Teachable Machine and Scratch to train an AI model to recognize specific gestures. This project fosters an understanding of AI applications, limitations, trustworthiness, and bias.

Designed by
Reid

Grades
0
-
3
-
1
Hour
Hours

All About Me Presentation

Coding
Scratch

Students will become more familiar with block coding through a guided activity using Scratch Jr.

Designed by
Emily

Grades
2
-
5
1
-
3
Hour
Hours

Automata Art & Science

Art
STEAM
Engineering

In this activity students will use skills learned from the sicence unit of simple machines to create movable puppets andconcepts from the drama curriculum to act out a play using their new creations!

Designed by
Emily

Grades
10
-
11
0.5
-
1.5
Hour
Hours

Bath Bombs Activity

Science
STEAM

This activity primarily focuses on chemical reactions, as it explores acid/base and decomposition reactions through creating a take-home bath bomb!

Designed by
Sarah

Grades
4
-
8
-
1
Hour
Hours

Bias in Artificial Intelligence

AI
Coding
Unplugged

A two part activity designed to increase awareness around potential bias in artificial intelligence and develop empathy through considering diverse perspectives.

Designed by
Reid

Grades
4
-
7
-
1
Hour
Hours

Block Programming

Coding
Scratch
Micro:Bits

This activity uses Scratch to familiarize students with the basics behind block programming and core coding concepts such as variables, if/else statements, and loops.

Designed by
the Geering Up team

Grades
6
-
12
0.3
-
0.5
Hour
Hours

Breadboard Lanterns

Science
STEAM

Students get an introduction to breadboarding & then design and create lanterns!

Designed by
Sarah

Grades
0
-
3
1.5
-
2
Hour
Hours

Car Ramp

Engineering
Design Challenge

In groups, students will use the engineering design process and their knowledge of forces to build the best ramp for a car.

Designed by
Emily

Grades
4
-
7
1
-
1.5
Hour
Hours

Cat in a Tree

Design Challenge
Engineering

Students will explore the engineering design process and a variety of simple machines through a hands on building activity.

Designed by
Emily

Grades
3
-
7
1
-
2
Hour
Hours

Choose Your Own Adventure

Storytelling
Art
Coding

Students will learn how to create a ‘choose your own adventure’ story using presentation slides

Designed by
Reid

Grades
4
-
9
-
1
Hour
Hours

Code an Arcade Game

Coding
Game

This activity uses makecode to familiarize students with the basics behind block programming and core coding concepts such as variables, if/else statements, and loops.

Designed by
the Geering Up team

Grades
6
-
7
1
-
1.5
Hour
Hours

Coding Newton's 3 Laws

Coding
Scratch

Design and create a scratch program that demonstrates one of Netwon's three laws.

Designed by
Sarah

Grades
4
-
7
-
1
Hour
Hours

Coding Rock-Paper-Scissors

Coding
Micro:Bits

This activity uses makecode to familiarize students with the basics behind block programming and core coding concepts such as variables, if/else statements, and loops.

Designed by
the Geering Up team

Grades
2
-
5
-
1
Hour
Hours

Community Mapping and Sustainability

STEAM

Students will begin to familiarize themselves with key aspects of their community and build a connection through creating maps. They will also empathize with peers to understand that people build conn

Designed by
Emily

Grades
4
-
7
1
-
2
Hour
Hours

Computational Thinking With Scratch

Coding
Scratch

Create a simple coding program to make a game to move an object through a maze without touching the side walls.

Designed by
Reid

Grades
4
-
8
1
-
2
Hour
Hours

Creative AI

AI
Storytelling

An activity involving the use of artificial intelligence to assist in the creative process of storytelling

Designed by
Reid

Grades
8
-
12
1.5
-
3
Hour
Hours

DIY Seismograph

Science
Design Challenge

Students will learn about earthquakes and seismograph technology. From there, students will be put in pairs to create their own seismograph with craft material.

Designed by
Sarah

Grades
0
-
3
1.5
-
2
Hour
Hours

Design an Instrument

Design Challenge
Engineering

Alone or in pairs, build an instrument that can produce different pitches.

Designed by
Emily

Grades
4
-
6
2
-
3
Hour
Hours

Fishing Weir Design Challenge

Design Challenge
Engineering
First Peoples Principles
Outdoors

Students will learn about the history of fishing weirs and how they were used by First Peoples in coastal communities. They will then use the engineering design cycle to design their own small prototy

Designed by
Emily

Grades
4
-
7
1
-
2
Hour
Hours

Game Development Introduction

Coding
Game

Students will be introduced to basic game design concepts and develop their own plan for a video game.

Designed by
Alex

Grades
3
-
6
1
-
5
Hour
Hours

Gardening and Local Foods

Science
Outdoors

Students will learn the different species that are native to your area as well as ones that people used to forage to eat in the area. Learn about your hardiness zone, the predators of certain foods an

Designed by
Emily

Grades
3
-
7
1
-
2
Hour
Hours

Generative Art In Scratch

Coding
Art
Scratch

Students will learn about algorithms and how they can be used to generate visual art in Scratch

Designed by
Reid

Grades
3
-
7
-
504
Hour
Hours

Grow Your Own Algae

Science

Students get to discover how tiny microscopic plants can remove nutrients from polluted water. They will then engineer a system to remove pollutants faster by changing the environment for the algae.

Designed by
Emily

Grades
4
-
12
0.5
-
1.5
Hour
Hours

Healthy Social Media Use

Unplugged
Coding

A set of 3 short activities which take you through the topics of misinformation, mental health, data collection, and how these relate to our social media use.

Designed by
Reid

Grades
3
-
6
-
1
Hour
Hours

Herbivore, Carnivores, Omnivores Game

Outdoors
Science

This lesson plan goes through multiple small activities and games that show the difference between herbivores, carnivores and omnivores. Students will discuss the interconnectedness between the animal

Designed by
Emily

Grades
8
-
12
1.5
-
2
Hour
Hours

Hydroelectric Dams

Engineering
Design Challenge

Students will design & build a hydroelectric dam that powers a city. (The “city" will simply be a breadboard with as many LED lights as the hydroelectric dam can power.

Designed by
the Geering Up team

Grades
0
-
3
1.5
-
2
Hour
Hours

Ice Cube Insulator

Engineering
Design Challenge

In groups, students will use the engineering design process and their knowledge of energy to build an insulator to keep an ice cube cold for as long as possible.

Designed by
Emily

Grades
4
-
7
-
1.5
Hour
Hours

Indigenous Trail Trees

Coding
Micro:Bits

Students will create their own navigation system using micro:bits to code a compass. This activity explores "Trail Trees", an Indigenous way of navigation.

Designed by
the Geering Up team

Grades
3
-
6
-
1
Hour
Hours

Intelligent Paper

AI
Unplugged

Can a piece of paper be intelligent?

Designed by
Reid

Grades
3
-
6
-
2
Hour
Hours

Invasive Species

Outdoors
Science

Learn about invasive species, how they are introduced, how they spread, what can be done to combat them and then play some fun learning games.

Designed by
Emily

Grades
4
-
7
1
-
1.5
Hour
Hours

Invent It!

Engineering
Design Challenge

Students will be using materials they find in the natural environment to invent and build a prototype of something that can be used to solve a real-world problem using the engineering design process.

Designed by
Emily

Grades
6
-
11
2
-
3
Hour
Hours

Let's have fun with density

Science
STEAM

Students will explore through inquiry by designing their own experimentations, the densities of various liquids available at home as well as the factors which affect the density of substances.

Designed by
Daliya

Grades
3
-
6
1
-
2
Hour
Hours

Local Field Guides

Outdoors
Science

Students explore the plant and animal species where they live and design their own field guide to teach others about the species in this habitat.

Designed by
Emily

Grades
2
-
6
1
-
2
Hour
Hours

Local Species Scavenger

First Peoples Principles
Outdoors

Explore their communities more in depth and build connections between people, place, environment, culture and government through art, technology, writing and hands-on learning.

Designed by
Emily

Grades
4
-
9
1
-
3
Hour
Hours

Make Your Own Card Game

Coding
Unplugged

Students will use blank playing cards to create their own game.

Designed by
the Geering Up team

Grades
4
-
7
1
-
2
Hour
Hours

Making Music in Scratch

Coding
Art
Scratch

Students will learn how to create music using the online block-code editor Scratch. They will learn music creation, as well as computational thinking skills such as sequences and pattern recognition.

Designed by
Reid

Grades
3
-
8
1
-
5
Hour
Hours

Marine Debris Art Lesson

Art
Engineering

To learn the impact plastic has on the environment and ecosystems and to begin to build engagement, interest and curiosity.

Designed by
Emily

Grades
0
-
7
1
-
1.5
Hour
Hours

Mars Lander

Design Challenge
Engineering

Working in pairs or groups, students will use materials at hand to design a "spacecraft" for an alien to safely land on mars!

Designed by
the Geering Up team

Grades
3
-
6
1
-
2
Hour
Hours

Medicine Walk

Outdoors
Science
First Peoples Principles

This lesson plan provides students with a hands-on experience of gathering local, traditional medicines of the Sto:lo people in a respectful way.

Designed by
Emily

Grades
2
-
3
-
1
Hour
Hours

Minecraft Block Coding

Coding

This activity introduces young students to computers and programming. A simple and intuitive web app is used for students to learn how computers understand and execute instructions.

Designed by
Alex

Grades
8
-
12
1
-
2.5
Hour
Hours

Model Protein Design Challenge

Science
Design Challenge

Students work together to design and create protein models that could replace defective proteins in someone’s body.

Designed by
Sarah

Grades
4
-
10
1.5
-
2
Hour
Hours

Mousetrap Race Car

Engineering
Design Challenge

Students learn about Newton's 3 laws and build a mousetrap powered car which they can then race for a chance of victory and glory!

Designed by
the Geering Up team

Grades
10
-
12
1
-
2
Hour
Hours

My Home, the most sustainable lab

Science
STEAM

Students will explore through Inquiry by designing their own experimentation, the most effective natural indicators in varying pH using various household substances.

Designed by
Daliya

Grades
0
-
3
-
0.5
Hour
Hours

Mystery Drawing

Coding

Students will learn how to give specific, clear instructions like they would to a computer by going through a drawing activity.

Designed by
the Geering Up team

Grades
0
-
3
-
1
Hour
Hours

Newspaper Chair

Design Challenge
Engineering

In pairs or groups, create a chair newspaper chair that supports one person and uses the least amount of materials.

Designed by
the Geering Up team

Grades
3
-
6
-
1
Hour
Hours

Newspaper Shoe

Engineering
Design Challenge

In pairs or groups, create a shoe that meets the needs of a potential client and keeps sustainability in mind.

Designed by
the Geering Up team

Grades
3
-
6
1
-
1.5
Hour
Hours

Off-Road Wheelchair

Design Challenge
Engineering

Students will explore the empathy aspect of the applied design steps. They will come up with possible solutions to help eliminate barriers for a fellow student in a wheelchair.

Designed by
Emily

Grades
9
-
12
1.5
-
3
Hour
Hours

Oil Spill Clean Up Activity

Science
STEAM

Students will interact with these through an experiment where they will be asked to determine the best material and method for cleanup for a model oil spill.

Designed by
Sarah

Grades
4
-
7
1
-
1.5
Hour
Hours

Operation Encryption

Coding

Working in pairs or groups, students will create their own substitution ciphers and exchange encrypted messages!

Designed by
the Geering Up team

Grades
0
-
3
-
0.5
Hour
Hours

Origami Unplugged

Coding

Students will use the language of computers and learn how it differs from everyday conversational language. Focuses on the importance of specific instructions & how this relates to algorithm design.

Designed by
Emily

Grades
0
-
6
-
2
Hour
Hours

Paper Sculptures

Design Challenge
Engineering
STEAM
Art

Students will use the engineering design process and their knowledge of physics to construct an aesthetically pleasing sculpture that satisfies the building requirements.

Designed by
Emily

Grades
1
-
5
-
1
Hour
Hours

Pixel Art

Art
STEAM

Zoom into the computer screen & learn all about pixels! Students combine art and computer science to let their creativity and visualization skills fly. This activity can be done plugged (on computers)

Designed by
Emily

Grades
4
-
7
-
1.5
Hour
Hours

Propelling Boats

Engineering
Design Challenge

Create a boat that floats on water and uses stored elastic potential energy to propel the boat forward. Do this as a step-by-step activity with your students, or a design challenge!

Designed by
the Geering Up team

Grades
4
-
7
-
1.5
Hour
Hours

Prosthetic Limb

Design Challenge
Engineering

The goal with the activity is to design and build a prosthetic limb that is comfortable and fully supportive for its user.

Designed by
the Geering Up team

Grades
0
-
3
-
1
Hour
Hours

Push and Pull Forces

Design Challenge
Engineering

Students will use the engineering design process and their knowledge of push & pull forces to build a device to either push a cup and / or pull a cup without touching it with their hands!

Designed by
Emily

Grades
6
-
7
-
5
Hour
Hours

Quake Shake

Design Challenge
Engineering

Students explore sustainability through making earthquake-proof buildings!

Designed by
Sarah

Grades
8
-
12
2
-
3
Hour
Hours

Quantitative Pigment Release Experiment

Science
Design Challenge

Students will explore the practical applications of scientific theories such as Atomic Theory as well as the Kinetic Molecular Theory through an activity that follows scientific methods.

Designed by
Daliya

Grades
4
-
8
1
-
2
Hour
Hours

Recycling Sorter

AI
Coding
Scratch

Use artificial intelligence to recognize types of waste and help sort recycling.

Designed by
Reid

Grades
0
-
7
1.5
-
2
Hour
Hours

Roller Coaster

Engineering
Design Challenge

In pairs or groups, build a roller coaster that weighs as little as possible and allows a marble to travel on it for the longest time possible.

Designed by
the Geering Up team

Grades
0
-
3
-
0.5
Hour
Hours

Run a Race

Coding
Scratch

Students will become more familiar with block coding through a guided activity using Scratch Jr.

Designed by
Emily

Grades
1
-
6
-
2
Hour
Hours

Salmon Cycle Graphing Activity

Outdoors
First Peoples Principles
Math

This lesson plan introduces students to the salmon life cycle and different vocabulary associated with it. Students will incorporate math and graphing and research into learning more about salmon.

Designed by
Emily

Grades
6
-
10
-
2
Hour
Hours

Science Deconstructed.

Science

Students will explore the tenets of Nature of Science as well as environmental sustainability by making eco-friendly and budget friendly homemade shampoos of their choice.

Designed by
Daliya

Grades
1
-
6
2
-
3
Hour
Hours

Science of colors

Science
STEAM

By integrating art and science through various STEAM activities students will explore about various concepts such as rain formation, importance of chlorophyll molecule, chromatography as a separation

Designed by
Daliya

Grades
7
-
9
1.5
-
2
Hour
Hours

Security Sensors

Design Challenge
Engineering

In this introduction to electronics and robotics, students will be exploring electrical and computer engineering, with a focus on designing circuits using microcontrollers.

Designed by
the Geering Up team

Grades
3
-
7
1
-
2
Hour
Hours

Sound Proof Home Challenge

Design Challenge
Engineering
Science

Use knowledge of sound to create a sound proof home.

Designed by
Emily

Grades
0
-
12
0.3
-
0.5
Hour
Hours

Spaghetti Tower

Design Challenge
Engineering

Students work together to build the tallest tower out of spaghetti noodles to support the weight of 1 marshmallow.

Designed by
Sarah

Grades
3
-
7
-
1
Hour
Hours

Storytelling With Scratch

Scratch
Storytelling
Coding

Students will use scratch to create a short story about their favorite superhero (or any other character). This activity is an excellent way to introduce scratch to your classroom for the first time.

Designed by
Reid

Grades
6
-
7
-
2
Hour
Hours

Storytelling in Twinery

Coding
Storytelling

In this activity, students will apply computational thinking ideas (conditional statements) to a web-based platform to create an adventure story!

Designed by
Sarah

Grades
0
-
4
-
1
Hour
Hours

Student Bot

Unplugged
Coding

Use computational thinking skills to create an algorithm to guide someone through a maze.

Designed by
Emily

Grades
6
-
12
2
-
3
Hour
Hours

Surviving the Flood Challenge

Design Challenge
Engineering
STEAM

They will work in groups and utilize the Engineering Design Process to develop a sustainable solution to the issue of floods here in BC.

Designed by
Sarah

Grades
8
-
11
-
1.5
Hour
Hours

Sustainable Chemistry

Science
Design Challenge

Students will learn about sustainable chemistry and the environmental impact of plastics through a hands-on experiment structured like an engineering design challenge.

Designed by
Alex

Grades
3
-
8
2
-
4
Hour
Hours

Sustainable Fashion Design Challege

Art
Design Challenge
STEAM

Students come to understand the basics of engineering associated with the use, selection and properties of fabrics. They will learn about the life cycle of products and get to create a new piece!

Designed by
Emily

Grades
6
-
12
1.5
-
2
Hour
Hours

Sustainable Future Cities

Design Challenge
Engineering

Use drafting programs to plan out a sustainable city design.

Designed by
Sarah

Grades
4
-
7
-
1.5
Hour
Hours

Timed Maze Minigame

Coding
Game

Students will design and make a basic maze game where the goal is to reach the end of the maze before the countdown ends.

Designed by
Alex

Grades
0
-
3
-
1
Hour
Hours

Toy Invention

Engineering
Design Challenge

After learning about different toy inventors, students will use the engineering design process to invent their own toy

Designed by
Emily

Grades
5
-
7
1
-
2
Hour
Hours

Transportation Mapping

Coding
Unplugged
Math

Students will draw and design a new sustainability focused transportation system map for their respective communities.

Designed by
Emily

Grades
2
-
5
1
-
2
Hour
Hours

Tree Tapping and Math

Outdoors
First Peoples Principles
Math
Science

How we know when a maple tree is mature enough for tapping to collect sweet water. We will observe a trees matureness, such as circumference and texture of bark, and First Peoples ways of knowing.

Designed by
Emily

Grades
4
-
7
1
-
1.5
Hour
Hours

Under C.O.V.E.R.

Design Challenge
Engineering

Students will be using their knowledge of simple machines or energy transformation to design a new vehicle for INTERPOL and the RCMP!

Designed by
the Geering Up team

Grades
3
-
8
-
8
Hour
Hours

Upcycling Plastic Bags

Design Challenge
Engineering
Art
STEAM

Use the Applied Design Cycle and Art skills to engineer a new way of using a plastic bag. Begin by demonstrating an art activity where students use plastic bags to weave mats.

Designed by
Emily

Grades
4
-
7
1
-
1.5
Hour
Hours

Water Filtration

Design Challenge
Engineering

Students will explore issues in the world relating to water and design their own water filtration system

Designed by
the Geering Up team

Grades
3
-
6
1
-
3
Hour
Hours

Wigwam Design Challenge

Social Studies
Design Challenge

Groups of students will each learn about a different home that was built by the First People’s of their region in the past, and then will build a replica and teach the rest of the class what they lear

Designed by
Emily

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