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Mystery Drawing
Coding
Students will learn how to give specific, clear instructions like they would to a computer by going through a drawing activity.
Concepts at a Glance
- Instructions for computers need to be specific.
- Be able to give good instructions for simple everyday tasks that they know how to complete.
Curriculum Connections
ADST
K - 3
- Use trial and error to make changes, solve problems, incorporate new ideas
- Generate ideas
- Add to others ideas
Materials
Non-consumable
- Pencils/markers - whatever students have access to!
Consumable
Activity Instructions
Lesson Plan
Download Lesson Plan