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Grades
K - 3
-
0.5
Hours

Mystery Drawing

Coding
Students will learn how to give specific, clear instructions like they would to a computer by going through a drawing activity.

Concepts at a Glance

  1. Instructions for computers need to be specific.
  2. Be able to give good instructions for simple everyday tasks that they know how to complete.

Curriculum Connections

ADST

K - 3

  • Use trial and error to make changes, solve problems, incorporate new ideas
  • Generate ideas
  • Add to others ideas

Materials

Non-consumable

Consumable

Activity Instructions

Worksheets

Lesson Plan

Download Lesson Plan