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Grades
K - 3
-
1
Hours

Push and Pull Forces

Design Challenge
Engineering
Students will use the engineering design process and their knowledge of push & pull forces to build a device to either push a cup and / or pull a cup without touching it with their hands!

Concepts at a Glance

  1. Use the engineering design process and the ADST curriculum to solve a problem
  2. Apply knowledge of push and pulls to create something to either push or pull a cup.

Curriculum Connections

K

  • Effects of pushes/ pulls
  • How things move (e.g. bounce, roll, slide)
  • On movement, effects of size, shape, and materials on movement.

Materials

Students can use anything they can find in the classroom

Examples:

Activity Instructions

Worksheets

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Lesson Plan

Download Lesson Plan