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Grades
6 - 7
-
2
Hours

Storytelling in Twinery

Coding
Storytelling
In this activity, students will apply computational thinking ideas (conditional statements) to a web-based platform to create an adventure story!

Concepts at a Glance

  1. Apply computational thinking ideas (conditional statements) to a web-based platform to create a story.
  2. Demonstrate digital literacy in trying a new software.
  3. Combine creativity (story-telling) with digital technology.
  4. Consider & critically think about the user experience while creating a choose your own adventure game.

Curriculum Connections

BC Curriculum Ties

Subject and grade

Big Ideas

English

6+

Language and text can be a source of creativity and joy.

ADST

6+

Design can be responsive to identified needs.


Complex tasks require different technologies and tools at different stages.


Core Competencies

P&S

Students given the opportunity to reflect personally & socially to tell a story that interests them and their peers.

T

Critically think to problem solve and apply computational ideas to a new software.

C

Communicating through telling a story on the twinery platform. Demonstrate inquiry into topics of interest & communicate story to the intended user.

Materials

Laptops!

Optional: Paper & a writing utensil for brainstorming.

Activity Instructions

Worksheets

Lesson Plan

Download Lesson Plan