Give Feedback
Grades
K - 3
-
1
Hours

Toy Invention

Engineering
Design Challenge
After learning about different toy inventors, students will use the engineering design process to invent their own toy

Concepts at a Glance

  1. Use the engineering design process and the ADST curriculum to solve a problem
  2. Apply knowledge of design cycle to invent a toy.
  3. Introducing students to the idea of an inventor/ entrepreneur/ engineer

Curriculum Connections

K-3

Applied Design

Ideating (Links to an external site.)

  • Identify needs and opportunities for designing, through exploration
  • Generate ideas from their experiences and interests
  • Add to others’ ideas
  • Choose an idea to pursue.

Making

  • Choose tools and materials
  • Make a product (Links to an external site.) using known procedures or through modelling of others
  • Use trial and error to make changes, solve problems, or incorporate new ideas from self or others

Sharing

  • Decide on how and with whom to share their product
  • Demonstrate their product, tell the story of designing and making their product, and explain how their product contributes to the individual, family, community, and/or environment
  • Use personal preferences to evaluate the success of their design solutions
  • Reflect on their ability to work effectively both as individuals and collaboratively in a group

Applied Skills

Use materials, tools, and technologies in a safe manner in both physical and digital environments

Develop their skills and add new ones through play and collaborative work

Applied Technologies

Explore the use of simple, available tools and technologies to extend their capabilities

Materials

Students can use anything they can find in the classroom

Examples:

Activity Instructions

Worksheets

Lesson Plan

Download Lesson Plan