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Grades
4 - 7
1
-
2
Hours

Computational Thinking With Scratch

Coding
Scratch
Create a simple coding program to make a game to move an object through a maze without touching the side walls.

Concepts at a Glance

  • Create a simple coding program to make a simple game to move an object through amaze without touching the side walls.
  • Incorporate if-then-else (conditional) statements in a simple program.
  • Understand the concept of variables & apply it to a simple program.
  • Gain comfortability & confidence in the Scratch software.  
  • Feel confident enough to apply ideas & create other programs.

Curriculum Connections

Applied Technologies

  • Select, and as needed learn about, appropriate tools and technologies to extend their capability to complete a task
  • Identify the personal, social, and environmental impacts, including unintended negative consequences, of the choices they make about technology use
  • Identify how the land, natural resources, and culture influence the development and use of tools and technologies

Grades 6/7

  • Design can be responsive to identified needs.
  • Complex tasks require different technologies and tools at different stages.
  • Visual programming  

Materials

Activity Instructions

The following video tutorials for this activity are excerpts from our free AI for Teachers course.

Worksheets

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Lesson Plan

Download Lesson Plan