Applied Design Skills Unit Plan

This unit plan is designed for grades 4-7 teachers with a focus on the ADST curriculum. It focuses on the Applied Design Skills of the Curriculum as well as some cross curricular connections to Art, Science, Social Studies and of course the Core Competencies.

Grades: 4 - 7

Learning Goals

Students can...

Lessons

Lesson 1: Spaghetti Towers Design Challenge

Use this Design Challenge as an intro to the design cycle and as a pre-assessment to gather info of areas where students need improvement the most.  Students will run through parts of the design cycle - with a focus on planning, creating and testing. They will use 25 pieces of spaghetti and 50cm of tape to build the tallest tower that can hold the most amount of weight.

Lesson 2: Newspaper Shoe Design Challenge

This design challenge is intended to introduce more steps of the design challenge. This one has a focus on the ask phase: Who are they designing for? What are the needs of the client? Can they empathize with the client? Can they keep this all in mind while planning, creating and testing?

Lesson 3: Wigwam Design Challenge

Use this Design Challenge to help with the Research phase. Students will spend time learning about different tribes native to their area and in Canada. They will research how they used to live and what kinds of houses they used to build and why. This can be done online, or we have also created some research packs for a no tech option. Students will then build a model example of an old home as accurate as possible that is also weather resistant!

Lesson 4: Sustainable Future Cities

Students will have the opportunity to explore what it means to be a sustainable city, and then design and construct their own sustainable city using TinkerCAD, a 3D modelling software. This activity focuses on the planning and drafting phases.

Lesson 5: Design an App

Often when we do design challenges, students are very focused on the building portion, and rightfully so! It's the most fun! But this activity focuses on all the beginning phases, to make sure they are really solidified. In this activity, students won’t be building an app, to keep the focus on the beginning phases. Students work to brainstorm ideas for apps that help solve a problem in the world. Students will ask, research, imagine, and come up with a plan.

Lesson 6: Sustainable Fashion Design Challenge

In this activity, students work to transform old clothing and fabrics into new creations using the engineering design cycle and inquiry-based learning. Through the exploration of materials and textures, participants engineer innovative ways to repurpose and mend garments in a fun and interactive manner. This activity integrates art concepts into STEM, providing a holistic approach that combines creativity with engineering principles. The activity not only imparts practical skills but also educates students on the broader issues of upcycling, fast fashion, and environmental sustainability.

Lesson 7: Soundproof Homes Design Challenge

In this activity students will use their knowledge of sound to engineer the most effective sound proof homes. They will spend some time researching and experimenting with a variety of materials to find the most effective ones for their build. This activity focuses on testing and improving phases as students as there is an aspect of measuring the final outcome, so students are wanting to improve their final outcome. Students are given plenty of opportunity to test the effectiveness of their build and go back and make adjustments and improvements

Lesson 8: Paper Sculptures STEAM Challenge

In this activity, you will teach students about Newton’s laws of motion and balanced and unbalanced forces. Students will then use the engineering design process and their knowledge of physics to construct an aesthetically pleasing sculpture that satisfies the building requirements.

Lesson 9: FREE INVENT

Students harness their grasp of the engineering design cycle to embark on a journey of freeform innovation and self-expression. After a quick review of the design cycle's stages, students pose a question aligned with their personal interests, sparking curiosity. From addressing real-world problems to exploring hobbies, students are given the liberty to focus on specific design stages according to their strengths, whether immersing in research, coding, or crafting prototypes. The teacher serves as a guide, fostering a collaborative environment where students showcase their diverse creations, sharing the challenges, triumphs, and iterative improvements made throughout the process. This lesson not only cultivates tangible outcomes but also instills a profound appreciation for the engineering design cycle as a versatile tool for problem-solving and creative expression, nurturing a lifelong enthusiasm for innovation and equipping students with skills extending beyond the classroom.

Download Unit Plan